This character was briefly a part of an RPG game I was learning with members from a community group on ebay UK. I couldn't quite grasp the game (rules!) though I did make sense of the guide that was provided for me by 'Mr. Story Seed'. I didn't go much further than what's on this page, but did get a certain distance in RPG. However, after digitally creating this character Elfwizfin, the Wizard of Eladrin the visual content allowed me to imagine within a greater field of possibilities. I lost touch with the group after stepping through the 'portal of plenty', where stress and chaos were the order of the day!
Please get in touch with me if you were part of the ebay UK group that enabled me to create my wizard character. If you still have the story content (as far as I was involved) and would like to share here I might start playing again!
Elwizfin was mis-spelt by the RPG guide, so the name may be seen here as 'Elfwizfin' too.
If you wanted to create a super hero, what qualities would they have?
Please get in touch with me if you were part of the ebay UK group that enabled me to create my portal hopping wizard character. If you still have the story content (as far as I was involved) and would like to share here I might even start playing again!
Here's a Wikipedia link to explain what RPG is:
http://en.wikipedia.org/wiki/Role-playing_game
if the link doesn't work, try clicking on the image right
Elfwizfin, Wizard of Elardin - aka Elwizfin, Wizfin
Starting spells: At-Will spells (these can be cast at any time with no penalty):
Ghost Sound With a wink, you create an illusory sound that emanates from somewhere close by.
Light With a wave of your hand, cause a bright light to appear on the tip of your staff, upon some other object, or in a nearby space.
Mage Hand You gesture toward an object nearby, and a spectral floating hand lifts the object into the air and moves it where you wish.
Cloud of Daggers You create a small cloud of whirling daggers of force that relentlessly attack creatures in the area.
Thunderwave Wizard You create a whip-crack of sonic power that lashes up from the ground.
Encounter Spell: (this can be used once per fight)
Icy Terrain With frosty breath, utter a single arcane word that creates a treacherous patch of ice on the ground, hampering your foes.
Daily spell: (This can be used once per day)
Sleep Wizard - exerting will against your foes, seeking to overwhelm them with a tide of magical weariness.
seedstation enlists Elfwizfin, Wizard of Elardin on 10/07/10 05:15 PM (GMT)
.. initally armed with a set of Starweave robes (fashioned after patterns created in the divine dominions of the Astral Sea), a dagger and either an orb or a wand (your choice).
Since an early age you have wanted to learn the ways of the Arcane, and left your commune and ventured into the world. There you found lodgings with an elderly wizard who offered to show you the way of the Arcane. He began your training, but died after only a few years.
Your journeyed on and eventually reached the town of Whitehorn. The wizard had left you a large sum of money, so you were able to purchase somewhere to stay and decide how to carry on your quest for knowledge.
Then, one night, you are awoken by the sounding of the town bell. The bell only rings out for danger, so you quickly dress, grab your stuff and run outside.
Your house is near the West gate, and you can hear a commotion to the North.
You can see a group of the town guard running in that direction, and another group ushering the townsfolk over towards the safety of the Castle.